Project Cube
A downloadable game for Windows
Hello everyone! It's been a while since I've shared any other projects.
I decided to show you a recent project I've been working on in my free time at work. The project is inspired by the development history of Minecraft, and I wanted to recreate Notch’s early work. I tried to replicate everything that Minecraft started with, and I hope I succeeded. I wrote my own engine in C++ using the following libraries:
- GLFW
- GLAD
- STB_IMAGE
- FREE_TYPE
The textures were taken from various sources that were available to me at work.
The project does not use neural networks, as it was developed exclusively at work where internet access is limited.
Controls:
- WASD – Move
- SPACE – Jump
- LEFT SHIFT – Sprint
- V – Flight mode
- B – Spawn test NPC
- C – Move down in flight mode
- SPACE – Move up in flight mode
- LMB – Break block
- RMB – Place block
- MMB – Copy selected block
- Mouse Wheel Down – Previous block
- Mouse Wheel Up – Next block
- F1 – Show/Hide debug variables
- F2 – Hide/Show UI
- F11 – Fullscreen/Windowed mode
Share your builds and ideas in the comments. I'll be happy to read all of them.
NOTE: This project has no development roadmap and is updated whenever something comes to mind during my free time at work.
| Published | 1 day ago |
| Status | Prototype |
| Platforms | Windows |
| Author | LagerJack |
| Genre | Simulation |
| Tags | 3D, Game engine, Minecraft, Pixel Art, Sandbox, Voxel |
| Content | No generative AI was used |




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